Download Beast: Blood, Struggle, and Dreams at the Heart of Mixed by Doug Merlino PDF

By Doug Merlino

Combined martial arts is America's fastest-growing sport-around the rustic, new gyms open their doorways as enthusiastic audience song in to UFC suits. even though a few brush aside it as brutal strive against, its opponents are one of the so much devoted athletes in any area. yet MMA additionally takes a heavy toll at the physique, and it's an extraordinary fighter who can make money within the sport's most sensible ranks.

Beast follows 4 high-level warring parties at one of many sport's elite gyms, Florida's American most sensible workforce. Doug Merlino had remarkable entry, education along the lads for 2 years, touring to their fits, and consuming of their houses. Mirsad Bektic, a tender Bosnian refugee who begun in karate as a boy in Nebraska, goals of stardom. Jeff Monson, a battered veteran at 41, is an outspoken, tattooed anarchist having fun with a weird and wonderful burst of famous person in Russia. Steve Mocco is a newcomer-a former Olympic wrestler from a close-knit, highbrow kinfolk. eventually, there's Daniel Straus, who, from a lifestyles brief on chance, fights his method as much as identify rivalry. All will adventure electrifying highs and profession lows, and Merlino takes us alongside each step of how whereas additionally studying the historical past, tradition, company, and that means cage combating. A publication for either the uninitiated and the hard-core fan, Beast deals a desirable trip into a frequently misunderstood global.

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Extra info for Beast: Blood, Struggle, and Dreams at the Heart of Mixed Martial Arts

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CIA tries to mix contemporary skills with emergent fields. Most courses include elements that teach students to master current applications to as deep a level as possible. Students are warned, however, that in ten years they will probably be working with application environments that might be quite different. The courses ask them to penetrate deeper than surface software manipulations and to analyze the underlying structures of what they work with. For example, in an Interactive Events course, everyone is required to learn programming rather than just using canned behaviors because that helps to demystify the underlying bases of the application and prepares them to work with unrelated fields.

Here is the description of the course from the Syllabus. ■ ■ ■ ■ What will be the art of the future? What is going on in scientific research labs? How can artists penetrate the secrets? How can artists build on research to create new art and media? qxd 42 8/4/08 18:32 Page 42 | EDUCATING ARTISTS FOR THE FUTURE This course aims to prepare artists and new media professionals to become innovators in the development of emerging technologies. The past decades have shown that scientific and technological research that seemed esoteric and outside artistic or media realms can quickly become the core of new cultural trends and industries (for example, the basic ideas of the World Wide Web were considered wild, unrealizable ideas when first promulgated by Ted Nelson).

The arts in general have been confused and slow to address technological change. It was only a few years ago that museums, curators, and collectors began to accept photography or video as valid art forms. Now there is beginning to be interest in computers, the Internet, and biology. Art influenced by science/technology has mostly been considered outside the mainstream. Most university art programs ignored these themes until the last decade. qxd 8/4/08 18:32 Page 31 BEYOND THE DIGITAL: PREPARING ARTISTS TO WORK AT THE FRONTIERS OF TECHNOCULTURE | The following section provides a brief idiosyncratic history of programs that addressed the challenge of preparing artists for a technological age.

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