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CIA tries to mix contemporary skills with emergent fields. Most courses include elements that teach students to master current applications to as deep a level as possible. Students are warned, however, that in ten years they will probably be working with application environments that might be quite different. The courses ask them to penetrate deeper than surface software manipulations and to analyze the underlying structures of what they work with. For example, in an Interactive Events course, everyone is required to learn programming rather than just using canned behaviors because that helps to demystify the underlying bases of the application and prepares them to work with unrelated fields.

Here is the description of the course from the Syllabus. ■ ■ ■ ■ What will be the art of the future? What is going on in scientific research labs? How can artists penetrate the secrets? How can artists build on research to create new art and media? qxd 42 8/4/08 18:32 Page 42 | EDUCATING ARTISTS FOR THE FUTURE This course aims to prepare artists and new media professionals to become innovators in the development of emerging technologies. The past decades have shown that scientific and technological research that seemed esoteric and outside artistic or media realms can quickly become the core of new cultural trends and industries (for example, the basic ideas of the World Wide Web were considered wild, unrealizable ideas when first promulgated by Ted Nelson).

The arts in general have been confused and slow to address technological change. It was only a few years ago that museums, curators, and collectors began to accept photography or video as valid art forms. Now there is beginning to be interest in computers, the Internet, and biology. Art influenced by science/technology has mostly been considered outside the mainstream. Most university art programs ignored these themes until the last decade. qxd 8/4/08 18:32 Page 31 BEYOND THE DIGITAL: PREPARING ARTISTS TO WORK AT THE FRONTIERS OF TECHNOCULTURE | The following section provides a brief idiosyncratic history of programs that addressed the challenge of preparing artists for a technological age.

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